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Key Details

Course Area:

Computing, IT and Esports

Student Type:

16 - 18 courses | Courses for 19+ students

Course Type:

Full-time FE course

Start Date:

Monday 1st September 2025

Duration:

1 year

Location:

City Hub 111 Canal Street, Nottingham, NG1 7HB

Course code:

C049431 / Q049432

Course Introduction

This qualification is for you if you are looking to progress to employment in the esports industry, possibly via an apprenticeship in a related industry, or if your aspirations may be to progress to further education.

The qualification is endorsed by The British Esports Association as being suitable for people wanting to work in this industry.

This is a career-focused qualification with industry endorsement enabling you to develop underpinning knowledge and technical and transferable skills that gain experience in a variety of different sections of the esports industry.

You will study four mandatory units:

  • Unit 1: Esports Games, Teams and Tournaments
  • Unit 2: Establishing an Esports Organisation
  • Unit 3: Streaming for Esports
  • Unit 4: Plan an Esports Event.

The mandatory content will allow you to develop your technical skills across the different unit areas, supported by underpinning knowledge. All assessment relates to the esports industry.

Communication skills are developed throughout the units, and you can also enhance your broader skills in ICT, while literacy and numeracy skills are also developed throughout.

You can expect:

Esports-specific topics:

You'll delve into the world of esports, learning about its history, culture, different games and genres, competitive formats, and even the skills needed to play at a high level.

Broader industry skills:

The course will also equip you with transferable skills relevant to the wider game and media industry.

This helps you apply your knowledge and gain real-world experience.

Career preparation: By learning esports-specific skills and broader industry knowledge, you'll be prepared for various career paths within the growing esports industry, such as event management, broadcasting, marketing, content creation, and even professional gaming.

Transferable skills: Even if you don't end up working directly in esports, the transferable skills you gain, like communication, teamwork, problem-solving, and digital literacy, are valuable in any career.

Passion-driven learning: If you're passionate about esports, this course can be a fun and engaging way to learn and deepen your knowledge while developing valuable skills.

Course Information

Pearson BTEC Level 2 Certificate in Esports

Level 2

You’ll need 4 GCSEs at Grade 9-3, including English Language and maths (Functional Skills Level 1 can be used as equivalent to GCSE Grade 3 and Functional Skills Level 2 can be used as equivalent to GCSE Grade 4.

The BTEC Level 2 Certificate in Esports is assessed using internal assessments, which are set and marked by tutors.

Students taking this qualification may want to progress to further study such as Pearson BTEC Level 3 Nationals in Esports, Information Technology, Creative Media, Sport, Enterprise and Entrepreneurship or Business.

The qualification is endorsed by The British Esports Association as being suitable for students wanting to work in this industry. This means that it will be recognised by employers in a range of roles.

Successful completion of this qualification could also lead to being fully prepared to progress to an apprenticeship in the related sector, for example, in events, digital marketing or creative media, for example.

Students aged 16-18 don't have to pay tuition fees.

If you are aged 19 or over you may still be eligible for funding. Check out our Financial Help pages to find out more!

If you are an EU/EEA or Swiss National, please visit our EU Settled Status scheme page for more information.

Careers

Electrical and Electronics Technicians

Earnings

£32,624

Average Earnings

Employment

Pathways

Transportation Maintenance

People in these occupations maintain and service transport vehicles and specialised vehicle systems.

Engineering

People in these occupations use scientific principles to solve practical problems across a variety of engineering disciplines: civil, chemical, mechanical, etc.

Building and Construction

People in these occupations manage building projects, inspect structures, and carry out various construction trades: masonry, carpentry, plumbing, electrical installation, etc.

Information and Communication Technology

People in these occupations manage and analyze technical information and communication systems, provide user support, and plan, build, and test applications and systems.

Skills

Mathematics

Using mathematics to solve problems.

Active Learning

Understanding the implications of new information for both current and future problem-solving and decision-making.

Critical Thinking

Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions or approaches to problems.

Reading Comprehension

Understanding written sentences and paragraphs in work related documents.

Learning Strategies

Selecting and using training/instructional methods and procedures appropriate for the situation when learning or teaching new things.